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A personal study and project on Pokémon's battle system with an understanding of how gameplay is made and can be recreated.
INTRODUCTION
Created as a part of Game Scripting 1, the assignment was to recreate a game mechanic from any game of our choosing. I decided to recreate the Pokémon Battle System mechanics and components.

SKILLS OBTAINED
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Coded the generated wild grass with a nuanced probability system to unveil a wide array of Pokémon species
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Created prefabs for Pokémon and customized its parameters such as stats, types, and learned moves
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Developed several scripts into the battle mechanics which involved managing status ailments, capturing Pokémon, damage calculation, and real-time tracking of HP
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