top of page
image.png

Role: Programmer

Time Frame: 1 month

Team Size: 1

Engine: Unity (C#)

A personal study and project on Pokémon's battle system with an understanding of how gameplay is made and can be recreated.

INTRODUCTION

Created as a part of Game Scripting 1, the assignment was to recreate a game mechanic from any game of our choosing. I decided to recreate the Pokémon Battle System mechanics and components.

SKILLS OBTAINED

  • Coded the generated wild grass with a nuanced probability system to unveil a wide array of Pokémon species

  • Created prefabs for Pokémon and customized its parameters such as stats, types, and learned moves

  • Developed several scripts into the battle mechanics which involved managing status ailments, capturing Pokémon, damage calculation, and real-time tracking of HP

bottom of page